Posted December 2, I remember this! I'm glad to be on the MainGrid Terrence.
See Also. On January 21, Linden Lab transferred accounts, inventory and land held by residents 16 and older. People who were under 16 were put on hold till their 16th birthday, when they were transferred into the regular Second Life.
In another thread there is talk of accessing the old teen grid. How do you do it?? It would be cool to pop in and explore!
For those who grew up on computer and video games over the past thirty years, it's no surprise that games have become a full-fledged educational tool, merging play with learning in a way that speaks to the digital generation's technical literacy. Adding heft to this development, the Federation of American Scientists recently published the results of a year-long study suggesting that games have the power to teach analytical skills, team building, and problem solving on the fly. Among the most powerful platforms for game-based teaching is Second Life, a virtual world superficially similar to online role-playing games, such as World of Warcraft or Sims Onlinebut embedded with numerous features that can make it an ideal pedagogical resource.
Second Life is an online virtual world consisting of hundreds of interconnected large-scale areas populated by interactive avatarswhose players may choose to take any form they can create or purchase. The major form of short-distance transportation is flight, while transportation between areas is typically performed through teleportation; both abilities are innate. The "main grid" is restricted to those 18 or over, as some regions contain strong violence or sexual content.
A virtual world is a computer-simulated environment intended for users to inhabit and interact via their on-screen representatives known as avatars. Life is represented by three-dimensional graphical representations of multiple users appearing together. The world being simulated has real world rules such as gravity, topography, locomotion, real-time actions, and communication.
Prior to the merger that saw both grids physically united as one, residents on Teen Grid were aged 13 to 17, and would be transferred to the Main Grid upon reaching their 18th Birthday. Since the Grid merge, the age requirement to use Second Life has been lowered from 18 to Individuals below this age limit who previously held accounts on the Teen Grid have had their inventories saved and all of their assets put on-hold until they meet the new requirements. The rest of the former Teen Grid populous were given access to what was previously Main Grid With the exception of " Adult " regions and transferred alongside their assets.
Because Second Life places age restrictions on its residents, teenagers can't participate in the virtual world. It's not that Second Life is exclusive -- it's that Linden Lab wants to protect teens from the sometimes bawdy content that residents stumble across. But there's a separate virtual world altogether for users between the ages of 13 and Teen Second Life. Teen Second Life is a completely separate three-dimensional virtual world exclusively for people between the ages of 13 and